Compound: Valid Revealed

The fourth and final jggh Custom map made especially for our playdate. Made by xDFx Skeletor and tweaked and detailed by myself, Chainer Cygnus and bdar5k. The map is appropriately named after it’s creator.

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It’s a pretty large scale map that took every single penny of the 10,000 budget that is given to you in forge. After looking at the map and realizing that in the series of maps we have made for this event, we have tried to make a very unique play style and one that may not have been seen or at least common in all these maps and gametypes. That in mind this map is specifically being made for this event to play 8v8 Team Headhunter.

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With 3 drop points active at any given time and a total of 9 drop points total you can just imagine the scale of this map. It has plenty of wide open space along with a fair amount of close quarters. Being that we have chosen Headhunter as a game, it will allow players to play with a numerous amount of options for strategy. There are no vehicles on this map as at this time it will have standard loadouts for you to choose from. As with the other maps in this series, there will be a way to win a prize here. Since it’s pretty much BTB Headhunter the player with the most skulls scored at the end of the game will collect a redeemable code for LIVE. There are going to be rules to win these prizes of course that will be explained at the beginning of each match.

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April 1 is shaping up to be one of the biggest nights in this web sites 3 year history and I can’t wait till game time starts.

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Author: Eric Baumgardner View all posts by
I operate this site. I also have been gaming for 23 years. I am an Xbox LIVE Ambassador and an Xbox Community Xpert. Need anything find me on Twitter @junegore or email me at junegore@jgghgames.com