A World of Keflings: Review

Two years ago when A Kingdom for Keflings hot the Xbox LIVE Arcade I was not interested in the game. Too me it seemed like a gimmick that Xbox had decided to throw out to take advantage of the just released Avatars at the at time. After being peer pressured into buying it from a couple of people from here at the site, I gave in and bought the game. It led to hours upon hours of fun and be buying all the DLC that came out for it. It also led to me getting very excited about the sequel that comes out on the XBLA December 22. That leads us to now. I have reviewed A World of Keflings and it has been one of the best 20 hours I have ever spent on a game.

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When I first turned on the game that familiar soundtrack started playing and automatically drew me in just as much as it’s counterpart did two years ago. A World of Keflings has the same core game play of building a kingdom for your Keflings and using the Keflings themselves to gather resources. Ninja Bee made some great changes and improvements to the series in the past two years. Unlike some changes that are made in game titles all the ones made here are for the better and seem to make the game even better than it was. To start with there is a story to be told this time around. Even though in the first title you would get mini quest of putting X amount of resources into a certain place, that is still present here except now you will receive main quest lines that will eventually lead you into to different parts of the World of Keflings.

You are handed though out the game a family of brothers who are builders. They are Keflings who can carry built items and even finish building some buildings for you. Makes building things from away from places where items are made much easier. Also another great added feature to the game is the idea of leveling up Keflings individually. If you make a Kefling a rock minor then you can keep track of that Kefling and level him up for that job. The game also adds in emotes which can be unlocked with general game progression. Yet another great feature added in is the ability to share collectibles within your Kefling world. If you have played games from Twisted Pixel you will gain items. Games like ilomilo and Raskulls will also get you special rewards in the game. These are just a few of the huge improvements made by Ninja Bee that just, works.

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There are a few items that I wish we could have had added this time around. I really thought that in the first game it would have been nice to have the ability to invite your friends into your single player game. I mean you spend all this time in the single play game building everything just the way you think is perfect. It would be nice for someone to get some appreciation out of it besides me and the Keflings. That’s not to say that the stand alone multiplayer is not good. Also I ran into a small glitch where my Lumbermill would stop producing lumber and the only way to fix it was to tear it down and rebuild it after moving what lumber it had made. Then it would do it again. Irritating sure, but for sure not game breaking.

The achievement in the game will all come with the eventual progression and most people will be able to have the game completed in about 15 to 20 hours depending on how much time you take with building things. Oh, and the cannons. Yes, the cannons. They are a spectacular way for the player to spend loads of time. You can create cannons and make different sounds with each cannon giving you the ability to make music as you shoot several Keflings through. Yes, much enjoyable! All in all A World of Keflings surpasses the first game in the series. It is a worth while buy at 800MSP and will provide a lengthy play time and give a good replay value.

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Author: Eric Baumgardner View all posts by
I operate this site. I also have been gaming for 23 years. I am an Xbox LIVE Ambassador and an Xbox Community Xpert. Need anything find me on Twitter @junegore or email me at junegore@jgghgames.com